5e Ballista



  1. Dnd 5e Ballista
  2. Ballista Weight Dnd 5e
  3. Warship - Vehicles - D&D Beyond
  4. 5e Ballista Bolt Cost
Conversion Info‎ > ‎Bestiary‎ > ‎Monsters‎ > ‎A-C‎ > ‎

Arcane Ballista

'READY!!!' said Commander Ishil ir'Vorn to no one in particular.
'You do realize that no one can hear you shouting from way over here?' ask his bewildered apprentice as the two looked over the valley below and at the forces of Breland and Thrane pitched in a heated battle for the past three days.
'True, the troops below might not hear me, but that is not who I am barking orders at.' Ishil leaned down and pointed so his apprentice could see the clearing on the far side, barely visible from the valley floor. There, hidden among the trees were a dozen of them. Covered in tarps and with noone manning them, twelve animated ballista rolled silently into position at the mouth of mountain pass.
'AIM!!!' shouted the Commander, almost deafening his apprentice's ears. As one, the ballista turned into position, their fiery bolts now lit and ready to mow down the impudent Brelish troops. As the commander straightened his back and drank some of the warm soup his apprentice had been cooking, he handed the young girl the medallion of office he always wore. The medallion of command.
'Go ahead. You'll be graduating in a month. What better story to tell your peers...'
The young girl didn't know any of the Brelish troops. Didn't know why they would dare invade the holy land of Thrane. She couldn't imagine that they were bad people as all the other knights and priests keep shouting. But she did know about the burnt villages along Thrane's southern border. She did know that, somewhere out there in the muck, was her father, fighting for his life. And that the Brelish had foolishly put their backs to a dozen loaded siege engines. She knew that too.
'FIRE!!!'
Arcane BallistaCR 5
XP: 1,600
Neutral Huge Construct
Init: +1; Senses: Darkvision 60 ft., low-light; Perception +0
DEFENSE:
AC: 19, Touch 9, Flat-Footed 18 (-2 Size, +1 Dex, +5 armor, +5 natural)
HP: 73 (6d10+40)
Fort: +2; Ref: +3; Will: +2
Immune: Construct traits
OFFENSE:
Speed: 20 ft
Melee: Slam +7 (1d8+3)
Ranged: Bolt +8 (4d8+3, plus 1d6 fire, 19-20, 180 ft. range)
Space: 10 ft.; Reach: 5 ft.

Str 16, Dex 12, Con -, Int -, Wis 11, Chr 1

Weapon Enchantment: Arcane ballista are enchanted to a +5 bonus, similar to other magical weapons. By default, they are +3 Flaming Burst heavy ballista.
Self-Loading (Ex): Arcane ballista are capable of reloading themselves without the need of siege crew. An arcane ballista can reload itself as a single full-round action. It can aim as a move action.
ECOLOGY:
Environment: Any
Organization: Solitary or Troop (5-10)
Treasure: None
Role: None
Source: FoW, pg. 149

Arcane ballista are animated siege weapons, used throughout the history of the Last War. Given their ability to move, reload and fire upon their own, they were often used in situations were cover fire was needed, but at the cost of loosing valuable resources. Since the end of the Last War, many of this magical war machines were destroyed, but some can still be found in the Mournland or at Cannith outposts.
Arcane ballistas are crafted around a masterwork heavy ballista mounted on a mobile stand. The body itself costs a total of 1,000 gp (850 for the masterwork ballista and 150 gp for the stand). As part of the initial crafting, the arcane ballista must have a total of a +5 enhancement bonus (including at least one special weapon quality) under the same rules as enchanting a masterwork ballista. By default, arcane ballista are enchanted with +3 Flaming Burst, but this is only one of hundreds of possible combinations. It is possible to improve on this enchantment, up to the normal +10 maximum, but it will increase the necessary cost and caster level appropriately for the upgrade. Lastly, a pint of blood must be donated from the creature that the arcane ballista will call master. Arcane ballista an be created with additional Hit Dice, each additional an additional 5,000 gp to the base cost.
Requirements: Craft Construct, Craft Magic Arms and Armor, Geas / Quest, Telekinesis and the spells necessary for its weapon enchantments (usually Flame Blade, Flame Strike or Fireball); Skill: Craft (weaponsmithing) DC 25; Cost: 38,000 gp.

Dnd 5e Ballista

A ballista, being described as a massive crossbow, does 3d10 damage. A heavy crossbow does 1d10 damage and costs 50gp. At the low end, I'd say a ballista costs 3x a heavy crossbow, or 150gp. Likewise, I'd say the ballista bolts cost at least three times a normal bolt, or 15 cp each. Blacksmith: Bethrynna's Gauntlet Owner: Bethrynna Ofandrus, Female Half-Elf Location: In a major crossroads. The street outside is crowded with shoppers. Description: The blacksmith is a wooden simple building, with a heather-thatched roof and roughly hewn wooden furniture. It contains a high vaulted ceiling and a large hot forge in the middle of the shop. Objects come to life at your Command.Choose up to ten nonmagical Objects within range that are not being worn or carried. Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 Hit Points. Animated Ballista is a CR 2, Unaligned construct in Dungeons and Dragons 5th Edition (D&D 5e).

Ballista Weight Dnd 5e

Ballista

Warship - Vehicles - D&D Beyond

Air Strike

5e Ballista Bolt Cost

It uses a gunpowder charge to fire a ballista bolt. It functions exactly like a ballista, but it is much easier to load, requiring only a single full-round action, regardless of size. A single shot from a dragon ballista costs 1 gp. A dragon ballista takes up a space 5 feet across.